Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Unit 4

Sensation and Perception

TermDefinition
Absolute Threshhold The minimum amount of physical energy needed to produce a sensory signal is detected half the time.
Accommodation The process by which ciliary muscles change the thickness of the lens of the eye to permit variable focusing on objects.
Auditory Nerve The nerve that caries impulses from the cochlea to the cochlea nucleus in the brain.
Basilar Membrane A membrane in the cochlea that stimulates hair cells that produce the neural effects of auditory stimulation.
Bipolar Cell Nerve cells in the visual system that combines impulses from many receptors and transmits the results to ganglion cells.
Cochlea The primary organ of hearing; a fluid filled coiled tube located in the inner ear.
Cones Photoreceptors concentrated in the center of the retina that are responsible for visual experiences in color.
Retina The layer at the back of the eye that contains photoreceptors and converts light.
Rods Photoreceptors concentrated in the periphery of the retina that are most active in dim illuminations; rods do not produce the sensation of color.
Gate-Control Theory A theory about pain modulation: Cells in the spinal cord act as gates to interrupt and block some pain signals while sending others to the brain.
Fovea The area of the retina that contains densley packed cones and forms the point of sharpest vision.
Ganglion Cells Cells in the visual system that intergrates impulses from many bipolar cells in a single firing.
Optic Nerve The axons of the ganglion cells that carry information from eye toward the brain.
Hue The dimension of color space that captures the qualitative experience of the color of a light.
Saturation The dimension of color space that captures the purity and vividness of color sensations.
Trichromatic Theory The theory that there are three types of color receptors that produce the primary color sensations of red, green and blue.
Opponent-Process Theory The theory that all color experiences arises from three systems, each of which includes two "opponent" elements (red versus green, blue verses yellow, and black vs white).
Pitch Sound quality of highness or lowness; primarily dependent on the frequency of the sound wave.
Loudness A perceptual dimension of sound influenced by the amplitutde of a sound wave. Sound waves with large amplitutdes are generally experienced as loud and those with small amplitudes as soft.
Timbre The dimension of auditory sensation that reflects the complexity of a sound wave.
Kinesthetic Sense Sense concerend with bodily position and movement of the body parts relative to each other.
Vestibular Sense The sense that tells how one's own body is oriented in the world with respect to gravity.
Cutaneous Senses The skin sense that register sensations of pressure, warmth, and cold.
Perceptual Organization The processes that put sensory information together to give the perception of a coherent scene over the whole visual field.
Perception The process that organizes information in the sensory image and interprets it as having been produced by properties of objects or events in the external, three-dimensional world.
Illusion An experience of a stimulus pattern in a manner that is demonstrably incorrect but shared by others in the same perceptual environment.
Gestalt Psychology A school of psychology that maintains that psychological phenomena can be understood when reviewed as organized structured wholes- not when broken down into primitive perceptual elements.
Law of Proximity A law of grouping that states that the most similar elements are grouped together.
Phi Phenomenon The simplest form of apparent motion, the movement illusion in which one or more flashing stationary lights are perceived as a single moving light.
Retinal Disparity The displacement between the horizontal positions of corresponding images in the two eyes.
Convergence The degree to which the eyes turn inward to fixate on an object.
Perceptual Constancy The ablity to retain an unchanging precept of an object, despite variations in the retinal image.
Size Constancy The ability to perceive the true size of an object, despite variations in the size of the retinal image.
Bottom-up Processing Perceptual analyses based on the sensory data available in the environment; results of the analyses are passed upward toward more abstract representations.
Top-Down Processing Perceptual processes in which information from an individuals past experience, knowledge, expectations motivations, and background influence perceptions.
Set A temporary readiness to perceive or react to a stimulus in a particular way.
Closure A perceptual organizing process that leads individuals to see incomplete figures as complete.
Created by: Mr.Knock
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards