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Hero's Journey
Term | Definition |
---|---|
The Call | Invites adventure, offer the opportunity to foce the unknown, and gain something of physical or spiritual value |
Threshold | Encounter beings of situations that block the passage. These "gaurdians" protect us when we are unprepared for the journey and later step aside and point the way |
The Challenges | hero faces unclear path *the way is beset with danger, temptation, and loneliness |
The Abyss | possible that the challenge beats the hero. If the hero does not try again, life is left unfulfilled |
The Transfermation | a moment of death and rebirth (aka decent into darkness) a)fear must die to make way for courage |
The Revelation | sudden dramatic change in the way the hero views life and the hero realizes the attained goal is symbolic |
Atonement | hero is "at-one" with new self *incorperates the changes caused from the Journey and is fully "reborn" * |
The Return | the final stage of the journey = return to everyday life *hero discovers new gift *essence of the return is to begin contributing to society |