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Unit 2 Vocab/Tech

TermDefinition
1. Data Facts and statistics used for reference or analysis.
2. Design Brief A written plan identifies a problem to be solved, its criteria, and its constraints. The design brief is used to encourage thinking of all aspects of a problem before attempting a solution.
3. Design Process A systematic problem
4. Design Statement A part of a design brief that challenges the designer, describes what a design solution should do without describing how to solve the problem, and identifies the degree to which the solution must be executed.
5. Designer A person who designs any of a variety of things. This usually implies the task of creating drawings or in some ways uses visual cues to organize his or her work.
6. Detail Drawing Also referred to as an Appearance Model. It is a model or replica of a machine or structure for instructional or experimental purposes.
7. Ecosystem A biological community of interacting organisms and their physical environment.
8. Emphasis Special importance value or prominence given to something.
9. Engineer A person who is trained in and uses technological and scientific knowledge to solve practical problems.
10. Engineer’s Notebook 1. A record of design ideas generated in the course of an engineer’s employment that others may not claim as their own. It is an archival record of new ideas and engineering research achievements.
11. English System Also referred to as the U.S. Customary system. The measuring system based on the foot, second, and pound as units of length, time, and weight or mass.
12. Environmental Protection Agency (EPA) EPA is the acronym for the Environmental Protection Agency.
13. Ergonomics The study of workplace equipment or how to arrange and design devices, machines, or workspace so that people and things interact safely and most efficiently.
14. Ethical Conforming to an established set of principles or accepted professional standards of conduct.
15. Ethics The moral principles of governing or influencing conduct.
16. Evaluate To form an idea of the amount or value of; assess.
17. Evolution A gradual development.
18. Manufacture To make something, especially on a large scale using machinery.
19. Manufacturing Process The transformation of raw material into finished goods through one or more steps.
20. Market Research The activity of gathering information about the consumers’ needs and preferences.
21. Marketing The promotion and selling products or services.
22. Mock-up Also referred to as an Appearance Model. A model or replica of a machine or structure for instructional or experimental purposes.
23. Mode the value that occurs the most frequently in a given data set.
24. Model A visual, mathematical, or three
25. Negotiation Mutual discussion and arrangement of the terms of a transaction or agreement.
26. Nominal Size The designation of the size established for a commercial product.
27. Non Renewable Resource
28. Normal Distribution A function that represents the distribution of variables as a symmetrical bell
29. Occupation Safety and Health Administration (OSHA) A gov't organization has a goal: the safety and health of America’s workers by setting and enforcing standards; providing training, outreach, and education; establishing partnership; and encouraging continual improvement in workplace safety and health.
30. Problem Statement A part of a design brief that clearly concisely identifies a client’s or targets consumer’s problem, need, or want.
31. Process Human activities used to create, invent, design, transform, produce, control, maintain, and use products or systems; a systematic sequence of actions that combines resources to produce an output
32. Product A tangible artifact produced by means of either human or mechanical work, or by chemical process.
33. Product Lifecycle Stages a product goes through from concept and use to eventual withdrawal from the market place.
34. Profile An outline of something as seen from one side.
35. Raw Material Any natural resources to make finished products
36. Renewable Resource A resource or raw material that cannot be grown or replaced once used.
37. Repeatability The ability to replicate or duplicate a result.
38. Research The systematic study of materials and sources in order to establish facts and reach new conclusions.
39. Residue A small amount of something that remains after the main part had gone or been taken or used.
40. Standard Something considered by an authority or by general consent as a basis of comparison.
41. Statistics Collecting of methods for planning experiments, obtaining data, organizing, summarizing, presenting, analyzing, interpreting,
42. NSPE National Society of Professional Engineers
43. NIEE National Institute for Engineering Ethics
44. Obligations Requirements arising from a person's situation or circumstances (e.g. relationships, knowledge, position ) that specify what must or must not be done for moral, legal, religious or institutional reasons
45. Software Piracy The illegal copying, distribution or the use of software. Types of Software Piracy, for example, include Purchasing a single user licence and loading it onto multiple computers or a server.
46. Whistle Blowing When a person raises a concern about wrongdoing occurring in an organization or body of people
Created by: FATSQUIRREL
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