Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Josie's IDC1

Instructional Design

TermDefinition
System A set of Interrelated parts that work together toward a defined goal.
ADDIE Analysis, Design, Develop, Implement, Evaluate
Components of the System Learner, Instructor, Learning Environ, IM
Constructivism Approach to teaching based on research about how ppl learn by constructing knowledge based on experiences.
The Analysis Phase Needs Analysis, Task Analysis, Learner Analysis
The Design Phase Writing Performance Objectives, Assessments, Instructional Strategies
Parts of the Performance Objective Given, Performance and Criterion
Instructional Systems Development Design, Development, Use, Evaluation
Why Needs Assessments? Optimal Performance (what does the exemplary performer knows) Actual Performance Feelings Cause Solutions
Conducting a NA 1. Determine purposes 2. Identify sources 3. Select Tools 4. Conduct NA in stages 5. Use findings for decision making
SME approach..... stresses knowledge
ID approach ..... stresses doing
Instructional Analysis A set of procedures that when applied to an IG identifies the relevant steps for performing a goal and the subordinate skills required to achieve that goal
Goal Analysis (2 steps) Domains of learning and sequencing the major steps
Intellectual Skills Cognitive skills (the meta-processes that one uses to manage our thinking and manage our learning
Psychomotor skills coordination of mental and physical activity
Hierarchical Analysis Approach used to analyze individual steps in the GA that are classified as intellectual or psychomotor skills
Task Analysis Collection of procedures for defining content
Procedural Analysis Used to analyze tasks by identifying the task required to complete them (observable task)
ARCS ATTENTION, RELEVANCE, CONFIDENCE AND SATISFACTION
Criterion Referenced Test Items aka Objective Referenced Test Items eg pretests, posttests
Categories of Test Items Goal centered criteria Learner centered criteria context centered criteria assessment centered criteria
Developing the Test Instrument 1.Identify elements to be evaluated 2. Paraphrase each element 3. Sequence the elements 4. Select type of judgement to be made by evaluator 5. Determine how the instrument will be measured
Evaluating the design 1. Organize/present the material 2. Judge the congruence (info, skills, analysis and materials created) 3. Congruence- (materials and learner characteristics 4.Congruence - performance and learning contexts and materials 5. Judge clarity of materials
Directed Instruction Model focus teaching sequence of skills (lower-higher) Test items match skills Individualized work Traditional teaching and assessment methods
Constructivist Model stresses Learning through posing problems, dev. products and research skills, portfolios etc
Behaviourism theory of learning based upon the idea that all behaviors are acquired through conditioning (observable performance) teacher provides learning materials and students provide responses.
GAGNE'S 9 EVENTS 1. Attention 2. Objectives 3. recall 4. Present new materials 5.Learner guidance 6. Performance 7. feebdack 8. assess 9. rentention/recall
Learning Hierarchies Learning that amounts to a building process
PIAGET Sensorimotor (0-2) Peroperationals (2-7) Concrete Operational (7-11 Formal Operational stage (12-15)
VYGOTSKY Scaffolding
BRUNER (STAGES OF DEV) 1. Enactive (0-3) 2. Iconic (3-8) 3. Symbolic (8-)
GARDENER (Theories of Muliple Intelligence)
COGNITIVISM Emphasis on promoting mental processing
BEHAVIOURIST TOOLS (a prescriptive theory) Notetaking, lectures, rote memorization etc
BEHAVIOURISM/COGNITIVISM Transmission models because learning is transmitted through teacher instruction
features of constructivism a) Teachers seeks students view b) Iincorporates student knowledge c) make curriculum more relevant d) addresses big pic or concept 5) uses ongoing assessments
MICROSTRATEGIC Variety of teaching tools that will be conducted in a lesson
MACROSTRATEGIC Total delivery of the instruction eg (POs, Lessons, tests, content)
DICK AND CAREY INSTRUCTIONAL STRATEGY 1. PRE-INSTRUCTIONAL 2. CONTENT PRESENTATIOM 3. LEARNING PARTICIPATION 4. ASSESSMENT 5. FOLLOW THROUGH
ARCS ATTENTION, RELEVANCE, CONFIDENCE, SATISFACTION
BACKWARD DESIGN Focuses on the desired result of the instruction rather than beginning the planning process with activities
GRASPS Model of ID Goal, Role, Audience, Situation, Product, Standards
WHERE MODEL OF ID WHERE, HOOK, EXPLORE, RETHINK, EVALUATE
THE INSTRUCTIONAL PACKAGE Should have IM. Assessments, Course Management Info
IG using FRONT END ANALYSIS (METHODS) SME, CONTENT OUTLINE APPROACH, ADMINISTRATIVE MANDATE APPROACH AND PERFORMANCE TECHNOLOGY APPROACH
Created by: josiemcb
Popular Academic Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards