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FA1 3D

Quiz yourself by thinking what should be in each of the black spaces below before clicking on it to display the answer.
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Question
Answer
Animation comes in a few different flavors. There's keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F   show
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show True  
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show True  
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show False  
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This software allows you to craft full 3D games, edit videos and realistic simulations (such as fluid, smoke and hair) a. AUTOCAD b. SKETCH UP c. BLENDER   show
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In computer graphics, what are the three dimensions? a. X, C and Y axis b. X, Z and Y axis c. X, G and Y axis   show
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In computer graphics, we don't really say the point is *left/right", "up/down", or "higher/lower". T OR F   show
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In procedural modeling you can change the density of branches, height of tree trunks, curls and angles, as per your needs. T OR F   show
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show b. 3D SCANNING  
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show b. SUB-DIVISION MODELING  
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3D Scanning modeling enables modelers to design the 3D models, in a way similar to the process of sculpting digital clay. T/F   show
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This is a type of polygonal modeling, where the artist uses a geometric shape, like a cube, cylinder or sphere and shapes it until the intended appearance is achieved. a. Spline/NURBS modelling b. Contour/Edge modelling c. Polygonal/Subdivision/Box   show
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The process involves the incorporation of a 2D spline, and it is different from NURBS. This modeling technique is primarily used to generate organic 3D models in films. a. SURFACE MODELING b. 3D SCANNING c. PROCEDURAL MODELING   show
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A curve-based 3D modeling software that creates mathematically-precise models of 3D surfaces a. Autodesk maya b. Cinema 4d c. Rhino   show
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Designs created with 3D modeling software can have many different applications, which is why it's crucial to ask your clients up front about the intended end-use of the design. T/F   show
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show b. Autodesk maya  
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Modelling is the very first step in a 3D Production Pipeline T/F   show
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This process is used when the modelers require a digital representation of the humans.   show
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One of the feature of Maya is creating a modeling simulation. T OR F   show
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show TRUE  
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To determine the location of points, we first establish an arbitrary point in space as the origin. T OR F   show
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During handovers of 3D designs, it is important to make sure to upload high resolution PNG and JPG files of the designs and ask the clients whether they’ll need the 3D source files or any other file formats such as a PSD. T/F   show
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Polygonal/Subdivision/Box Modeling repeat the process of refining and subdividing, till enough polygonal detail is present in the mesh, that can convey the desired concept. T/F   show
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show DIGITAL SCULPTING  
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show TRUE  
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Surface modeling helps in creating a 3D spline. T/F   show
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show FALSE  
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3D modeling is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. T/F   show
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show TRUE  
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show RIGGING  
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Is the process of taking a shape and molding it into a completed 3D mesh   show
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show FALSE  
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Rendering an image is typically the last step in the 3D production pipeline (but not the last step in the overall production pipeline), and is perhaps the most important part. T/F   show
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show FALSE  
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show TRUE  
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show TRUE  
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Animation comes in a few different flavors. There’s keyframe animation, where the animator manipulates the objects on a frame-by-frame basis, similar to old hand-drawn cartoons. T/F   show
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If used improperly, light can wash out a scene, make objects appear hard or flat, and destroy all the hard work. T/F   show
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In 3D, unlike the real world, physical limitations don’t exist. T/F   show
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Is the process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space.   show
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When a 3D model is created, 2D images can be overlaid on it to add colours, designs, and textures. This is called mapping, and often the entirety of a model’s colour comes from this. T/F   show
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3D Production Pipeline includes the 11 most common steps in producing a 3D animation project. T/F?   show
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Texturing, (in combination with textures, camera angle etc.) is where a scene has the potential to come alive. T/F?   show
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In animation and visual effects, the tradition is to use Y as the "up" or elevation axis, with X and Z as the "ground" axes. T/F?   show
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Storyboarding is the very first step involved in a 3D production pipeline. T/F?   show
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show LIGHTING  
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show TRUE  
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Compositing is the conceptualization of ideas and the creation of the storyboards. T/F?   show
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show FALSE  
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The most typical means of creating a 3D model is to take a simple object, called a primitive, and extend or "grow" it into a shape that can be refined and detailed. T/F?   show
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show FALSE  
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Rendering is perhaps the most important step in 3D Production Pipeline. T/F?   show
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show TRUE  
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