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M3 - CCS0005

HUMAN COMPUTER INTERACTION

QuestionAnswer
Mistakes are made if the action is not what was intended. (T/F) FALSE, slips
Completing a certain scenario based on a limited knowledge exhibits _________________. PARTIAL EXPLANATION
Mistakes are also called as non-cognitive errors. (T/F) FALSE
Addressing your teacher as your parents is an example of _________________. ASSOCIATION-ACTIVATION ERRORS
Doing a certain task frequently might lead you to this kind of error. CAPTURE ERRORS
Attaching a recent file you opened instead of the file you need to send is an example of _________________. ASSOCIATION-ACTIVATION ERRORS
Joy is the opposite of _______. SADNESS
Every emotion does not have similarity with each other, they are all distinct from each other. (T/F) TRUE
This postulate states that emotions are made as a result of evolution. EVOLUTIONARY HISTORY
The statement “I found that the product is troublesome to use. “ is under the reflective level of emotional processing. (T/F) FALSE, behavioral
Choosing a product based on its physical appearance is an example of what level of emotional processing. VISCERAL
According to Don Norman, human forms connections with objects in 3 different levels. (T/F) TRUE
People find it hard to disagree with things that they believe is true, but is wrong in reality. (T/F) TRUE
It is not a duty for HCI researcher to design for errors. (T/F) FALSE
Slips are also called as non-cognitive errors. (T/F) TRUE
It is an unintentional error regarded as revealing subconscious feelings. FEUDAL SLIPS
It is also known as the error automatically. CAPTURE ERRORS
Naming a file with its recipient and not its subject is an example under what type or error. ASSOCIATION-ACTIVATION ERRORS
The color in the wheel of emotions indicates the intensity of the emotion. The darker the shade, the more intense the emotion. (T/F) TRUE
He introduced the wheel of motions. ROBERT PLUTCHIK
Basic emotions or primary emotions exist and can be identified. (T/F) TRUE
The joy of use is attained in this level of design. BEHAVIORAL
The 10 principles of a good design are presented by designer ____________. DIETER RAMS
Stress and fatigue are some examples of human limitations. (T/F) TRUE
Capabilities involve two sets, average capability and disabilities. (T/F) TRUE
It is triggered by the arrival of sensory data which unconsciously interferes with the data processing. DATA-DRIVEN ERRORS
Forgetting that you already wearing your ID and still looking for it is an example of data-driven errors. (T/F) FALSE, loss of activation
Using Plutchik's wheel of emotions below, determine the highest degree of annoyance. Answer in lowercase only. RAGE
Primary emotion has its polar opposite. (T/F) TRUE
The emotions a product elicits can strongly influence users’ perceptions of it. (T/F) TRUE
A Good Design makes a product understandable can be mapped in what level of emotional processing. BEHAVIORAL
An emotional design scale is used to communicate feedback to improve a design. (T/F) TRUE
In HCI, we consider all humans to have the same capabilities. (T/F) FALSE
User’s ability to detect errors is reliable because humans are said to be accurate and precise all the time. (T/F) FALSE
If the intention is not appropriate, then, it is called as ___________________. MISTAKE
Let us say you buy a something from a store, you were in the counter getting your item after paying them, you were waiting for the receipt while it was already handed to you with your change. In this situation, what type of error occurred? LOSS OF ACTIVATION
Forgetting that you already wearing your ID and still looking for it is an example of loss-of-activation errors. (T/F) TRUE
It is an error where the user perceives that the system is in a certain state or mode but it is not. MODE ERRORS
Emotions evolve over time in order to increase the chances of survival in the environment. SURVIVAL ISSUES
The basic emotions can create many different degrees of emotions. (T/F) TRUE
According to ________, we have 8 basic emotions. ROBERT PLUTCHIK
The emotional design aims to create enduring, delightful, and engaging product experiences. (T/F) TRUE
We can relate the three levels of design to Abraham Maslow’s Hierarchy of Needs. (T/F) TRUE
In this level, the functions of a product are revealed to the user. BEHAVIORAL
Because of our limitations, we encounter errors. (T/F) TRUE
Mistakes are made if the intention is not appropriate. (T/F) TRUE
Typing your password when you are still in the username field when logging in is an example of ___________________. MODE ERRORS
This type of error happens when a user is interacting with an interface. MODE ERRORS
Awe is the result of __________ and ________. SURPRISE AND FEAR
According to Plutchik’s when of emotions, _______________ is a combination of Love and Trust. LOVE, joy and trust dapat
To evaluate how a user is engage with the product, we can use ______________. EMOTIONAL DESIGN SCALE
A visceral level of design creates a personal connection with the product or object. (T/F) FALSE
You heard rumors that your classmate cheated on one of his/her exams. Knowing your friend for a long time, you believed that he/she will never do that. This mental model of seeking information that fits your understanding is under ________________. RELEVANCE BIAS
Forgetting your password after changing is an example of mistake. (T/F) FALSE
Mistakes are also called as cognitive errors. (T/F) TRUE
Looking for your phone but you just put it inside your bag a couple of minutes ago. This example falls under what type of error. LOSS OF ACTIVATION
According to the 10 postulates of Plutchik, Animals and humans both experience the same basic emotions in similar ways. (T/F) TRUE
Hypothetical Constructs states emotions have evolved over time in order to increase the chances of survival in the environment. (T/F) FALSE
The physiological need in Maslow’s hierarchy can be mapped to the functional requirement of the needs of the users. (T/F) TRUE
Slips are also called as non-cognitive errors. (T/F) TRUE
People seek confirmation when evaluating a hypothesis which leads to unfair judgment. RELEVANCE BIAS
Combination states that all other emotions are result of the mixture of basic emotions. (T/F) TRUE
Trust is the opposite of disgust. (T/F) TRUE
The statement “I found that the product is troublesome to use. “ is under the behavioral level of emotional processing. (T/F) TRUE
It is a theory that suggests that people seek information that fits their understanding of the world. RELEVANCE BIAS
We can say that mistakes are made by people because they haven't learned or been taught to use or do something properly. (T/F) YES
Forgetting your password is an example of mode errors. (T/F) FALSE, loss of activation
This type of error works with memory failure. LOSS OF ACTIVATION
While you are taking down notes in your class, your classmate suddenly talked to you, you unexpectedly wrote what he said instead of what was on the board. In this situation, you encountered what type of error? DATA-DRIVEN ERRORS
Hypothetical constructs mean that primary emotions are idealized states. (T/F) TRUE
The emotional design strives to create products, that elicit appropriate emotions, to create a positive experience for the user. (T/F) TRUE
Emotions play a central role in the human ability to understand and learn about the world. (T/F) TRUE
The joy of use is attained in this level of design. BEHAVIORAL
Designing should appeal to users on three levels. (T/F) TRUE
The three levels of emotional processing are presented by _____________ in his book entitled Emotional Design. DONALD NORMAN
This level gives you fulfillment in using the product. REFLECTIVE
The three levels of emotional processing are presented by Dieter Rams in his book entitled Emotional Design. (T/F) FALSE
You are asked to recommend which social media application is better, you chose application A over application B since it is what you and your friends use but never tried application B. In this situation, you exhibit. RELEVANCE BIAS
Description errors happen when you execute a correct action on a wrong object. (T/F) TRUE
While editing in Photoshop, you are trying to crop an area, however, you are using the selection tool instead of the crop tool. The wrong selection of tool can be considered as ___________________. MODE ERRORS
This is achieved by interacting with the product or object. BEHAVIORAL
Elderly usually look for their eyeglasses even though they are already wearing it. This example falls under what type of error. LOSS OF ACTIVATION
According to Robert Plutchik, emotions are adaptive and have evolved over time. (T/F) TRUE
A reflective level of design creates a personal connection with the product or object. (T/F) TRUE
In partial explanation, people have their own model of the real world with different factors. (T/F) FALSE
Slips are made if the action is not what was intended. (T/F) TRUE
People agree to what they expect and what they see even not seeing the whole. PARTIAL EXPLANATION
Multichating may cause you to send a message intended for a different recipient to the wrong person. For example, chatting with your mom and with your friend then suddenly you sent "mama" to call your friend instead of your mom. MODE ERRORS
This level tells that good design makes a product understandable, and useful. BEHAVIORAL
Your younger sister saw an ice cream stand with some displayed ice cream and ask you to buy her one. When you asked her which one and why she answered the yellow one looks cheesy. VISCERAL
The statement “I found that the product is troublesome to use. “ is under the visceral level of emotional processing. (T/F) FALSE
Fear is the opposite of _______. ANGER
In this level, a personal connection with the product or object is formed. REFLECTIVE
It is natural for a human to commit errors. (T/F) TRUE
User’s ability to detect errors is reliable because humans are said to be accurate and precise all the time. (T/F) FALSE
Unlike mistakes, slips and lapses are flawed actions for correct intention. (T/F) FALSE
Data-driven errors happen when you execute a correct action on a wrong object. (T/F) FALSE
According to Robert Plutchik, we have ______ basic emotions. 8
Thinking using a product in future means that this level has been achieved. REFLECTIVE
Closing multiple applications on your desktop again and again when suddenly closing those applications you did not intend to close. This scenario of doing an action repeatedly which is executed inappropriately is called _________________________. CAPTURE ERRORS
Grief is the intense version of pensiveness. (T/F) TRUE
The behavioral level of design gives you fulfillment in using the product. (T/F) FALSE
Slips are made if the intention is not appropriate. (T/F) FALSE
Clicking the maximize button instead of the close button is an example of _______________. DESCRIPTION ERROR
Pushing a door instead of pulling it is an example of ______________. DESCRIPTION ERROR
Emoji-based version of the wheel of emotions is created by _____________. SHERINE KAZIM
With the 8 basic emotions, Plutchik developed ____ postulates which evolutionary theory of emotions is based. 10
Recommending a product to your relatives and friends means that you achieve this level of design. REFLECTIVE
If the action is not what was intended, then, this is a ________________. SLIP
Vigilance is the intense version of interest. (T/F) TRUE
Replying to a wrong person is an example of capture errors. FALSE, mode
Computers are good to create and do reasoning while humans are good in computing and logics. (T/F) FALSE
Your father already left for work then went back home again after 5 minutes, you asked him why he came back and he said to you that he forgot something with him that's why he came back, but can't remember what he forgot. LOSS OF ACTIVATION
Human forms connections with objects in ____ different levels. 3
Washing your hands using lotion instead of a soap is an example of ________________. DESCRIPTION ERROR
It states that people have their own model of the real world with different factors. OVERLAP OF MODEL AND WORLD
It states that even though there are several types of emotions present in different species, there exists a common element, that is identifiable. PROTOTYPE PATTERNS
Customers having a bad experience with a product or service will make them ____________________. AVOID THEM
The 10 principles of a good design are presented by Dieter Rams. (T/F) TRUE
A frequently done activity captures the one intended. CAPTURE ERROR
It is same as data-driven errors but more internally. ASSOCIATION ACTIVATION
It states that the mental model is partially consistent with the world. OVERLAP OF MODEL AND WORLD
If a product is not what the user expects when he or she uses it for the first time seeing it will make users feel frustrated. (T/F) TRUE
Disability hinders oneself to have their full and effective participation in an activity. (T/F) TRUE
The first impression about an object or product is formed at this level. VISCERAL
The statement “I found that the product is troublesome to use. “ is under the reflective level of emotional processing. (T/F) FALSE, behavioral
Created by: ruskainas
 

 



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