Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Dysmorphology Extrem

QuestionAnswer
Week 5 1. Arm and leg buds appear 2. Lower limb develop lags behind upper 3. End=paddle shaped hand/foot plates
Week 6 1. Rapid lengthening 2. First sign of joint development
Week 7 1. Continued growth 2. End=appearance of hand/foot bones
Week 12 1. Ossification of long bone begins 2. Hand movements begin
Landmarks 1. Axis of limbs 2. Longitudinal segments 3. Bones 4. Joints 5. Palm
Longitudinal segments 1. Rhizomelic (upper arms/thighs) 2. Mesomelic (forearms/legs) 3. Acromelic (hands/feet)
Joints 1. Hinge (knee) 2. Ball and socket (hip) 3. Compound (wrist) 4. Connective tissue (ligaments/tendon)
Planta arch 1. Pes cavus (high arch) 2. Pes planus (flat foot)
Minor variants: joints 1. Loose jointedness 2. Pes planus
Minor anomalies: joints 1. Genu varum (bowleg) 2. Genu valgum (knock-knee)
Minor variants: hands/feet 1. Single palmar crease 2. Deep plantar crease 3. Absences of flexion crease (inadequate movement of underlying joints
Minor anomalies: hands/feet 1. Clinodactyly 2. Polydactyly 3. Tapered fingers 4. Syndactyly 5. Shortened fourth metacarpal 6. Overriding toes 7. Hammertoes
Deformations: limbs 1. Tibial bowing 2. Femoral bowing 3. Tibial/femoral torsion (intoeing/outtoeing)
Disruptions 1. Amniotic bands 2. Joints (acquired and traumatic arthritis)
Dysplasias: limbs 1. Diminished muscle mass 2. Bulky firm muscles 3. Bone fragility 4. Skeletal dysplasias
Skeletal dysplasias of limbs 1. Inadequate bone growth (longitudinal shortening) 2. Bone overgrowth (exostoses)
Dysplasias: joints 1. Limited movement 2. Hypermobility 3. Dislocations 4. Enlargements
Dysplasias: hands/feet 1. Phalangeal broadening 2. Metacarpal/metatarsal hypoplasia 3. Proximally place thumb 4. Brachydactyly 5. Small hands/feet (not disproportioned)
Malformations: limbs 1. Macrosomia (Weaver) 2. Disproportionately long limbs (Marfan & Stickler) 3. Limb asymmetry (hemihypertrophy) 4. Longitudinal defects 5. Transverse defects 6. Intercalcary defects
Malformations: longitudinal defects 1. Radial aplasia 2. Tibial aplasia
Malformations: transverse defects 1. Usually some degree of hypoplasia of remaining proximal structures 2. Distal stump-rudimentary digits
Malformations: intercalcary defects 1. Proximal portion fails to develop right 2. distal structures relatively develop 3. Phocomelia 4. Total amelia
Malformations: joints 1. Joint webbing 2. Joint contractures 3. Genu varum 4. Genu valgum 5. Genu recurvatum
Malformations: hands/feet 1. Campltodactyly 2. Ulnar deviation of fingers (Freeman-Sheldon) 3. Longitudinal skeletal defects 4. Duplication of digits 5. Syndactyly 6. Polysyndactyly 7. Localized overgrowth
Malformation: longitudinal skeletal defects 1. Triphalangeal thumb 2. Ectrodatyly 3. Monodactyly
Malformation: Duplication of digits 1. Postaxial polydactyly 2. Preaxial polydactyly 3. Multiple polydactyly
malformation: localized growth 1. Macrodactyly (overgrowth of just one digit) 2. Arachnodactyly (elongated fingers) 3. Broad thumb (Rubenstein-Taybi)
Created by: kwilliams0228
Popular Genetics sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards