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games animatonx
Term | Definition |
---|---|
Industrial Designer: | Professional who develops the concepts for manufactured products. |
Debug: | Identify & remove errors from. |
Parameter: | Additional information provided as input to a block to customize its functionality. |
Functionality | Operations performed by a piece of equipment or software. |
Reference Point: | Used to find or describe the location of something. |
Ellipse: | an oval shape. |
Variable: | A label for a piece of information used in a program. |
Dot Notation: | Connecting the sprite and property with a dot. |
Property: | A label for a characteristic of a sprite such as its location and appearance. |
Sprite: | A character on the screen with properties that describe its location, movement, and look. |
Frame: | Each individual picture in an animation. |
Counter Pattern: | Used to update the sprite's properties inside the draw loop |
rect block: | Plots a square at the x and y coordinates it is given. |
X coordinate: | tells how far something is from the left side of the display area |
Y coordinate: | tells how far something is from the top of the display area. |
Boolean Expression | Evaluates to either True or False. |
Condition | Something a program checks to see whether it is true before deciding to take an action. |
Conditionals | Statements that only run when certain conditions are true. |
Command: | instruction coded for the computer to carry out. |
Algorithm: | A list of steps to follow to complete a task. Many commands put together make up algorithms. |
Code: | 1 or more commands or algorithms designed to be carried out by a computer. |
Velocity | The speed something moves in a given direction |
Velocityx | block that tells sprite how fast to move horizontally |
Velocityy | block that tells sprite how fast to move vertically. |