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Waves \/\/

TermDefinition
crest highest point of a wave
trough lowest point of a wave
rest position rest point of a wave (mean of crest and trough)
wavelength distance from plane to other plane (ex. crest --> crest), showed by greek letter lambda
amplitude rest position to crest/trough (depth), larger = more energy
frequency rate of repetition (ex. 10 times per minute, cycles/minute)
wave equation speed = frequency * wavelength
electromagnetic radiation wave pattern of electric + magnetic fields
model representation of object, etc.
wave model of light similarities between light + waves to explain properties
additive colour theory white light comprised of different wavelengths
subtractive colour theory coloured matter selectively absorbs different colours + wavelengths
bioluminescence produced by plants/animals
incandescence produced by objects at different heats
fluorescence emitted by some substances when exposed to electromagnetic radiation
phosphor glows after being exposed to energized particles
phosphorescence stores energy from light, emits slowly over long time period
chemiluminsecence light produced from chemical reactions without increases in temperature
triboluminescence light from friction
electric discharge producing light with electric current through another gas
transparency transmits light freely, absorbs and reflects very little
translucecncy transmits some light, cannot see through clearly
opacity absorbs and reflects, do not transmit
umbra area where all light rays are blocked
penumbra area of partial shadow
regular reflection light strikes a smooth surface, reflects in the same direction, all rays are parallel
diffuse reflection reflects off rough/uneven surface, scattered in different directions
law of reflection light reflects off of a surface, angle of incidence is equal to angle of reflection (mediums are same)
plane mirror flat reflective surface (image appears as far behind obejct, as object is from mirror)
focal point point where light rays appear to meet
vertex middle point of curved mirror
focal length distance from vertex to focal point
real image formed by light rays that converge at image
virtual image image formed by rays passing through mirror (diverge backwards)
refraction bending of light passing through two different media
light speed 3.0 * 10^8 m/s
refractive index n = c/v
dispersion refraction of white light into different wavelengths
magnification law hi/ho = -(di/do)
Snell's Law n1*sinx1 = n2*sinx2
Created by: spock!
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