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Com. Sci.
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Term | Definition |
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Technical reading | a strategy you can use to obtain a great amount of information in a short time from textbooks, professional journals, and other technical materials |
Technical writing | any writing designed to explain complex, technical, and specialized information to audiences who may or may not be familiar with them. |
Teams | a project management strategy for coordinating task distribution in computer software development projects |
Career Clusters | contain occupations in the same field of work that require similar skills. |
Non-traditional technology fields | The term nontraditional fields means occupations or fields of work, including careers in computer science, technology, and other current and emerging high skill occupations |
Collaboration | a situation in which multiple parties converge toward a common goal |
Computing | any goal-oriented activity requiring, benefiting from, or creating computing machinery. |
Enablement | methodology that, alone or in combination with associated technologies, provides the means to generate giant leaps in performance and capabilities of the user |
Post-secondary | An educational program for students who have earned their high school diploma or equivalent. |
Credentials | verification of identity or tools for authentication |
Web design | the design of websites that are displayed on the internet |
Game design | the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. |
Robotics | a branch of engineering that involves the conception, design, manufacture and operation of robots |
Robotic systems | systems that provide intelligent services and information by interacting with their environment, including human beings, via the use of various sensors, actuators and human interfaces |
Mining | the process of using computers and automation to search large sets of data for patterns and trends, turning those findings into business insights and predictions. |
A.I. | leverages computers and machines to mimic the problem-solving and decision-making capabilities of the human mind. |
Problem solving skills | the act of defining a problem; determining the cause of the problem; identifying, prioritizing, and selecting alternatives for a solution; and implementing a solution |
Growth mindset | relish a challenge and view errors as part of the learning process. |
Collaborate | a situation in which multiple parties converge toward a common goal. |
Communicate | a process in which two or more computers or devices transfer data, instructions, and information. |
Creativity | experimentation with the goal of finding innovative ideas and thought processes in fields like art, literature, cuisine, architecture, engineering and music. |
Professional image | the impression that you project as a person engaged in a Profession |
Resume | To continue something after an interruption. |