Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Unity basics

TermDefinition
Animation Layer managing complex state machines for different body parts.
Aspect Ration By default the aspect ratio is automatically calculated from the screen's aspect ratio, even if the camera is not rendering to full area.
Asset Store A Unity asset is an item that you can use in your game or Project. An asset may come from a file created outside of Unity, such as a 3D model, an audio file, an image, or any of the other types of file that Unity supports.
Assets an item that you can use in your game or Project.
Component To give functionality to a certain GameObject, you attach different components to it.
Flythrough mode When you move around in the scene view by holding right mouse button and using WASD keys to move around
GameObject GameObjects are the fundamental objects in Unity that represent characters, props and scenery.
Gizmo Gizmos are used to give visual debugging or setup aids in the Scene view.
Inspector The Inspector displays detailed information about your currently selected GameObject, including all attached Components and their properties.
Layers Use these throughout the Unity Editor as a way to create groups of objects that share particular characteristics
Mesh Collider The Mesh Collider builds its collision representation from the Mesh attached to the GameObject, and reads the properties of the attached Transform to set its position and scale correctly.
Mesh The shape of a 3D object is defined by its mesh. A mesh is like a net of points, or vertices.
Parent objects follow a Hierarchy system. Using this system, GameObjects can become “parents" of other GameObjects. When a GameObject has a parent, it will perform all its transform changes with respect to another GameObject instead of the game world.
Project View The Project window displays all of the files related to your Project and is the main way you can navigate and find Assets and other Project files in your application.
Rigid Body Rigidbodies are components that allow a GameObject to react to real-time physics.
Scene Scenes contain the objects of your game.
Scripts A script makes its connection with the internal workings of Unity by implementing a class which derives from the built-in class called MonoBehaviour.
Scene View The Scene view is your interactive view into the world you are creating.
Texture Textures are image or movie files that lay over or wrap around your GameObjects to give them a visual effect.
Toggle The Toolbar consists of seven basic controls. Each relate to different parts of the Editor. Cloud Button - opens the Unity Services Window.
Toolbar The Toolbar consists of seven basic controls. Each relate to different parts of the Editor. Cloud Button - opens the Unity Services Window.
Transform Tool Transform tools are used to move, rotate, scale or Rect Transform selected GameObjects in the scene.
Tags The tag of this game object. A tag can be used to identify a game object. Tags must be declared in the Tags and Layers manager before using them.
Created by: tcarstens24
Popular Computers sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards