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APM PFQ 7 S6

Glossary for APM Project Fundamentals Qualification

TermDefinition
Schedule A timetable showing the forecast start and end dates for activities or events within a project, programme or portfolio.
Scheduling the process used to determine the overall project duration and when activities and events are planned to happen, taking into account requirements and availability of resources.
Precedence network A model of activities and their dependencies used in scheduling. Also known as a network diagram.
Network diagram A model of activities and their dependencies used in scheduling. Also known as a precedence network.
Critical path A sequence of activities through a precedence network from start to finish, the sum of whose durations determines the overall duration.
Milestone A key event selected for its importance in the schedule commonly associated with tangible acceptance of deliverables.
Time boxing The practice of organising development work into fixed periods of time with determined resources, during which scope is completed to quality as efficiently as possible. 'Timeboxes' are also known as 'sprints'.
Resource optimisation A collective term used to describe the methods for ensuring that labour and non-labour resources are matched to the schedule.
Gantt chart A graphical representation of activity against time.
Resource levelling An approach used during resource optimisation that delays activities such that the resource level is kept below specified limits. Also known as resource limited scheduling.
Resource smoothing An approach used as part of resource optimisation that involves using float or increasing or decreasing the resources required for specific activities, such that any peaks or troughs of resource usage are smoothed out avoiding extension of the duration where possible. Also known as time limited scheduling
Float A term used to describe the flexibility with which an activity may be rescheduled. There are various types of float, such as total float and free float.
Effort The number of labour units required to complete an activity.
Duration The length of time needed to complete an activity.
Procurement strategy The high-level approach for securing goods and services required from external suppliers to satisfy project, programme or portfolio needs.
Resources All the labour and non-labour items required to undertake the scope of work to the required quality.
Resource management The acquisition and deployment of the internal and external resources required to deliver the project, programme or portfolio.
Procurement The process by which products and services are acquired from an external provider for incorporation into the project, programme or portfolio.
Free float The time by which an activity may be delayed or extended without affecting the start of any succeeding activity.
Total float The time by which an activity may be delayed or extended without affecting the total project duration or violating a target finish date.
Latest start date The latest possible date by which an activity has to start within the logical and imposed constraints of the network, without affecting the total project duration.
Earliest start date The earliest possible date when an activity can start within the logical and imposed constraints of the network.
Latest finish date The latest possible date by which an activity has to finish within the logical and imposed constraints of the network, without affecting the total project duration.
Earliest finish date The earliest possible date by which an activity can finish within the logical and imposed constraints of the network.
Created by: Sarah Ironmonger
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