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gaming terms
Term | Definition |
---|---|
action | genre that emphasizes physical challenges |
anime | a style of Japanese film and television animation, typically aimed at adults as well as children. |
assets | Game assets include everything that can go into a game, including 3D models, sprites, sound effects, music, code snippets and modules, and even complete projects that can be used by a game engine |
console | A console game is a form of interactive multimedia entertainment, consisting of manipulable images (and usually sounds) generated by a video game console and displayed on a television or similar audio-video system. |
cut scene | A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the gameplay. |
ESA | The Entertainment Software Association (ESA) is where the major players of the video game industry work together to support the bright future of video games. The video game industry is one of America's fastest growing industries. |
ESRB rating | ESRB ratings provide information about what's in a video game or app so parents can make informed choices about which are right for their family. ESRB ratings provide information about what's in a video game or app |
events | decouple when a message or event is sent from when it is processed. |
first person shooter | First-person shooter (FPS) is a video game genre centered on gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. |
FPS (frames per second) | Your framerate, measured in frames per second (fps), describes how smoothly a given game runs on your PC. The more frames you can pack into one second, the more smooth motion will be on-screen. |
game screens genre | A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game.[ |
GML | GameMaker's built-in language (GML) helps you learn to program as you go and not jump in at the deep end of coding. |
gone gold | In the video game industry, going gold means that a game has reached a point where they can press a master disc upon which all other discs are based on. |
grind | Grinding refers to the playing time spent doing repetitive tasks within a game to unlock a particular game item or to build the experience needed to progress smoothly through the game. |
janky | Janky" basically means technical incompetent in some, most, or even all ways. Think of the ways open world Bethesda games constantly break. That's jank. |
loot | In video games, loot describes items obtained by the player character for free over the course of the game, such as in-game currency, spells, equipment, or weapons. In singleplayer games, they are often obtained as treasure or from defeated enemies. |
MMO | A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. |
object | A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects. |
origin point | origin points helps you track your accomplishments and measure your progress. |
pixels | Combining computer-animated video game characters and visual effects, Pixels follows aliens misinterpreting video feeds of classic arcade games as a declaration of war, resulting in them invading planet Earth using technology inspired by games |
platform | A Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. |
quest | A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games |
realm | Realm is a platform video game with shooting elements that was released exclusively for the Super Nintendo Entertainment System in 1996. |
room | a recreation room especially : one fitted out for the playing of table games. |
RPG | A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character immersed in some well-defined world. |
sprites | a bitmap graphic that is designed to be part of a larger scene. it can either be a static image or an animated graphic. |
SDK | A software development kit (SDK) is a collection of software development tools in one installable package. They ease creation of applications by having compiler, debugger and perhaps a software framework. |
strategy | A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. |
top-down | Any game that offers an elevated viewpoint above the action can be considered to have a top-down or overhead perspective. |
YOYO | It is best known for developing the proprietary, game development IDE, GameMaker Studio for Windows which can compile cross-platform, originally created by Mark Overmars. |