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Hero's Journey

3 steps

TermDefinition
1. The Call to Adventure The future hero is first given notice that his or her life is going to change.
2. Refusal of the Call The future hero often refuses to accept the call to adventure. The refusal may stem from a sense of duty, an obligation, a fear, or insecurity.
3. The Beginning of the Adventure The hero begins the adventure, leaving the known limits of his or her world to venture into an unknown and dangerous realm where the rules and limits are unknown
4. The Road of Trials The hero experiences and is transformed by a series of tests, tasks, or challenges. The hero usually fails one or more of these tests, which often occur in threes.
5. The Experience with Unconditional Love During the Road of Trials, the hero experiences support (physical and/or mental) from a friend, family member, mentor, etc.
6. The Ultimate Boon The goal of the quest is achieved. The boon can be a physical object or an intangible item such as knowledge, courage, or love. The Road of Trials makes the hero strong enough to achieve this goal.
7. Refusal of the Return When the goal of the adventure is accomplished, the hero may refuse to return with the gift, either because the hero doubts the return will bring change, or because the hero prefers to stay in a better place rather than return to a normal life of trouble.
8. The Magic Flight The hero experiences adventure and perhaps danger as he or she returns to life as it was before the Call to Adventure.
9. Rescue from Without Just as the hero may need assistance on the quest, often he/she must have powerful guides/rescuers to bring him/her back to everyday life. Sometimes the hero doesn't realize that it is time to return, or that others are relying on him or her to return.
10. The Crossing or Return Threshold At this final point in the adventure, the hero must retain the wisdom gained on the quest, integrate that wisdom into his or her previous life, and perhaps decide how to share the wisdom with the rest of the world.
Created by: melpip
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