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V-3.02 CompAnim
Vocab
Term | Definition |
---|---|
Persistence of vision | The way our eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as one continuous motion. Example: Flipbooks. |
Advertising | Used to catch attention, such as banners on websites. |
Entertainment | Films, games, virtual reality. |
Selling | Showcasing products, services or instructions. |
Teaching | Illustrating concepts or processes. |
Training | Simulations, presentations, etc. |
Frame by Frame Animation | The rapid display of a sequence of still images that create the optical illusion of movement. |
Stop Motion Animation | Manipulating real- word objects and photographing them one frame at a time. Example: Claymation. |
Morphing | Transforming one object into another. |
Path Based Animation | Also called vector animation where the computer tweens, or creates the frames, to move the object along the path. |
Stage | Part of program where the content is created and manipulated |
Library | Used to store frequently used assets such as graphics and audio. |
Timeline | Used to organize the content over time. |
Frame | One individual image in an animation. |
KeyFrame | Indicates where an action is to occur. |
Layers | The timeline can be divided into different layers to give the author more control over different elements such as sound and text. |
Playhead | The marker in the timeline that shows which frame is the current frame as the animation plays. |
Scrubbing | Dragging the playhead across the timeline in order to preview the animation. |