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V-3.02 Compnimation
Term | Definition |
---|---|
1. Persistence of Vision | the way our eyes retain images for a split second longer than they actually appear which makes quick flashes appear as one continuous motion |
2. Advertising | Used to catch attention, such as banners on websites |
3. Entertainment | Films, games, virtual reality |
4. Selling | Showcasing products, services or instructions |
5. Teaching | illustrating concepts or processes |
6. Training | simulations, presentations, etc. |
7. Frame by Frame Animation | the rapid display of sequence of still images that create the optical illusion of movement |
8. Stop Motion Animation | Manipulation real world objects and photographing them one frame at a time |
9. Morphing | Transforming one object into another |
10. Path based Animation | Also called vector animation where the computer tweens, or creates the frames, to move the object along the path |
11. Stage | part of program where the content is created and manipulated |
12. Library | Used to store frequently used assets such as graphics and audio |
13. Timeline | Used to organize the content over time |
14. Frame | One individual image in an animation |
15. Keyframe | Indicates where an action is to occur |
16. Layers | the timeline can be divided into different layers to give the author more control over different elements such as sound and text |
17. Play head | the Marker in the timeline that shows which frame is the current frame as the animation plays |
18. Scrubbing | Dragging the play head across the timeline in order to preview the animatino |