Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Geometry Ch. 2

Geometric Reasoning- vocabulary

TermDefinition
inductive reasoning the process of reasoning that a rule or statement is true because specific cases are true
conjecture a statement believed to be true based on inductive reasoning
counterexample an example that proves a conjecture or statement is false
conditional statement (words) "if p, then q"
hypothesis the part p of a conditional statement following the word 'if'
conclusion the part q of a conditional statement following the word 'then'
conditional statement (symbols) p --> q
negation of p (symbols) ~p
negation of p (words) "not p"
converse (words) the statement formed by exchanging the hypothesis and conclusion
converse (symbols) q --> p
inverse (words) the statement formed by negating the hypothesis and the conclusion
inverse (symbols) ~p --> ~q
contrapositive (words) the statement formed by exchanging AND negating the hypothesis and conclusion
contrapositive (symbols) ~q --> ~p
logically equivalent statements statements that have the same truth value
deductive reasoning the process of using logic to draw conclussions
Law of Detachment if p-->q is true and p is true, then q is true
Law of Syllogism if p-->q and q-->r are true statements, then p-->r is a true statement
biconditional statement a statement that can be in the form "p if and only if q"
definition a statement that describes a mathematical object and can be written as a true biconditional statement.
polygon a closed plane figure formed by three or more segments such that each segment intersects exactly two other segments only at their endpoints and no two segments with a common endpoint are collinear
quadrilateral a four sided polygon
triangle a three sided polygon
proof an argument that uses logic to show that a conclusion is true
Addition Property of Equality If a = b, then a + c = b + c.
Subtraction Property of Equality If a = b, then a - c = b - c.
Multiplication Property of Equality If a = b, then ac = bc.
Division Property of Equality If a = b, then a/c = b/c.
Reflexive Property of Equality a = a
Symmetric Property of Equality If a = b, then b = a.
Transitive Property of Equality If a = b and b = c, then a = c.
Substitution Property of Equality If a = b, then b can be substituted for a in any expression.
Distributive Property a(b + c) = ab + ac
Reflexive Property of Congruence figure A ≅ figure A
Symmetric Property of Congruence If figure A ≅ figure B, then figure B ≅ figure A.
Transitive Property of Congruence If figure A ≅ figure B and figure B ≅ figure C, then figure A ≅ figure C.
theorem a statement that has been proven
two-column proof a style of proof in which the statements are written in the left-hand column and the reasons are written in the right-hand column
flowchart proof a style of proof that uses boxes and arrows to show the structure of the proof
paragraph proof a style of proof in which the statements and reasons are presented in paragraph form
Created by: rismith
Popular Math sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards