Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literary Terms

QuestionAnswer
Allusion An explicit or Implicit reference.
Antagonost Character or force In direct conflict with the protagonist.
Author's purpose The authors reason for creating a work.
Characters-Dynamic or Round/Static or Flat Dynamic/Round Is a major character In a work of fiction who encounters conflict and Is changed by It-Tend to be fully developed; Static/Flat-Minor characters In a work of fiction who do not undergo substantial change or growth In the course of the story.
Climax High point of Intrest or suspense In the story.
Connotation The emotional associatian suggested by the primary meaning of a word.
Denotation The objective meaning of a word Independent of other associations the word calls to mind.
Dialect Regional differences In oral speech.
Epilouge An afterward or concluding section.
Exposition The first part of a plot that explains, Informs, Or presents information.
External conflict The main character struggles with another person or with an outside force.
Falling action Part of the story which follows the climax and leads to the resolution.
Flashback A section of the story that Interupts the sequence of events to relate an event from an earlier time.
Foreshadowing The writer's hints and clues that suggests events that may still occur.
Inference To "Take out of" Or to draw a conclusion based on that which is implied.
Inner voice What you say or think to yourself as you Interpret the story or play.
Internal conflict A self Imposed challenge.
Jargon A language/Words/Expressions specific to a specific group.
Metacognition A Self-awareness of how a person thinks.
Mood The atmosphere or feel of the story.
Narrator Person or Character telling the story.
Plot A sequence of related events.
Point of view-Limited/Omniscient How the author chooses to tell the story-1st Person-Told by one of the characters, 3rd Person-Not a character in the story.
Prologue A preface or introduction to the story.
Propaganda Information, Ideas, or rumors deliberately spread widely to help or harm a person.
Protagonist A main character of the story.
Resolution/Denouement The end of the central story or play.
Rising action Events from a story preceding the climax where various problems develop.
Setting Time and place In which the action of the story takes place.
Stereotype A character that fits a standardized mental picture of what members of a certin group are like.
Style The way an author puts the words together to create a story using a combination of literary elements to create something unique and personall.
Suspense Mental uncertainty, excitement as to the outcome.
Symbol A person, Place, Or object that has meaning In Itself.
Theme The main Idea or message of the story that the author wants the reader to know.
Tone The author's attitude toward the subject, Reader, Or character.
Irony When the outcome or action Is unexpected or oppisite of what you would expect.
Created by: 422367
Popular English Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards