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Video Game 3-1 Vocab
Activity 3-1 Vocabulary in Video Game Design Foundations Software Design Guide
Term | Definition |
---|---|
Physical Dexterity | Skill or ability at performing physical tasks. |
Coordination | How well your hands, feet, eyes, and so on, work together to complete a task. |
Source Code | Underlying game creation code |
Licensing Agreement | Provides third-party designers the rights to obtain the game source code for a specific system. |
Proprietary | Designed to play only on a single manufacturer's game console. |
Online Play | Players connect via the Internet to compete with other players. |
LAN Party | Players meet at a location and connect their machines to a local area network to play an online game. |
Muscle Memory | How the muscles in the body remember how to react. |
Motor Skill | Put most of the other skills together to make the movement look smooth. |
Toy | A game that lacks interactivity, rules, or objectives. |
Reaction Time | The time it takes for a person to react. |
Reflexes | A quick, involuntary movement |
Socialize | Interacting in a group environment |
Game | Activity defined by rules with an objective, goal, or victory condition; it involves a game environment that enables play or pretending. |
Play | The participation in an entertaining activity |
Competition | To play against an opponent with a goal or victory condition to determine who is the best. |
Physical Trials | Competitive events such as long jumps, sprinting races, boxing, and sparring. |
Game Environment | A setting altered or designed to play a specific activity. |
Mental Acuity | A person's learning, problem-solving, and reasoning ability. |
Puzzles | A game requiring the player to mentally analyze and solve the problem. |
Board Game | A game requiring two or more players to engage in mental competition. |
Random Number Generator | Any device used to fairly and without bias create a number at random within a given range of numbers. |
Card Game | A game involving a series of uniquely printed cards within the set rules of a game. |
Themed Board Game | A game where players are entertained in an elaborate pretending environment where they become characters traveling on a game board. |
Immersion | Degree to which a player connects to the game world. |
RPG | A game that allow for a very deep immersion as players assume a character (play a role). |
Desensitized | By repeatedly being exposed to an event until it no longer results in an emotional reaction to the event. |
Cocooning | A social phenomenon where people do not play and interact with their physical environment. |
ROM | A read-only memory cartridge that made it possible for a single computer game console to play several different games. |
Backward Compatibiity | Allows old games to play on the new system. |