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Chapter 3

Educational Technology Chapter 3

TermDefinition
Logo High level programming language originally designed as an artificial intelligence language but later popularized by Seymour Papert as an environment to allow children to learn problem solving behaviors and skills
Automaticity A level of skill that allows a person to respond immediately with the correct answer to a problem
Intelligent Tutoring System Sophisticated kinds of branching tutorial software that adapt the sequence of instruction to the needs of each learner
Simulation Type of software that allows users to work with a computerized model of a real or imagined system in order to learn how the system works
Instructional Games Type of software function designed to increase motivation by adding game rules to a learning activity
Problem Solving Software Instructional software function that either teaches specific steps for solving certain problems
Rubric An assessment instrument designed to measure complex behaviors such as writing
Vlog A combination of the terms video and blogging, a video version of the blog in which posts are video clips instead of text entries
Music Literacy The ability to read standard music notation
Netbook A handheld computer that is like a notebook computer but with fewer features
Created by: derwin
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