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Chapters 1-4 TDC
Vocabulary for chapters 1-4 of Teachers Discovering Computers for EME2040
Question | Answer |
---|---|
computer literacy | knowledge and understanding of computers and their uses |
digital generation | the new generation born during the age of computers |
digital media | those technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format |
hardware | electronic and mechanical equipment that makes up a computer |
media literacy | the ability to create, develop, and successfully communicate information in all forms |
National Educational Technology Standards for Teachers (NETS-T) | fundamental concepts, knowledge, skills, and attitudes for applying technology in K-12 educational settings, developed by the International Society for Technology in Education |
software | series of instructions that tells hardware how to perform tasks. Also called computer program, or program |
bandwidth | measure of how fast data travels over transmission channels |
emoticon | a keyboard character used in combination with text or other emoticons to express emotion |
favorite | bookmark list stored on a computer |
FAQ | answers to frequently asked questions contained in many Web pages and newsgroups |
hyperlink | allow users to navigate quickly from one Web page to another, regardless of whether the Web pages are located on the same computer or on different computers in different countries |
media convergence | a theory in communications in which every mass medium eventually merges into one medium |
podcast | recorded audio, usually an MP3 file, stored on a Web site that can be downloaded to a computer or a portable media player such as an iPod |
web browser | program that interprets HTML and displays Web pages and enables user to link to other Web pages and Web sites |
application program | programs designed to perform specific tasks for users; examples include educational, business, and scientific computer programs |
desktop | onscreen work area that uses common graphical elements such as icons, buttons, windows, menus, and dialog boxes, to make it easy and intuitive for users to interact with the computer |
file | named collection of related data, instructions, or information, such as a document, a program, or a set of data used by a program |
open source software | software that has code available free to the public. |
wizard | automated tool that helps a user complete a task by asking questions and automatically performing actions based on the answers. Also called assistant. |
user interface | part of all software with which a user interacts that controls how data and instructions are entered (input) and how the computer presents information on the screen (output) |
analog | representation of data using continuous signals |
digital | representation of data using two discrete states: on and off |
flash memory card | a removable memory device that consists entirely of electronic parts, contains no moving parts, and allows users to transfer data and information from a mobile device to a desktop computer |
pixel | single point in an electronic image |
trackball | stationary pointing device with a ball mechanism on its top |