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Stack #156030
| Question | Answer |
|---|---|
| Immortality | to live forever |
| Creation | how things came into being |
| Innocence | children power loss of innocence |
| The Quest | a journey external and internal quest |
| Survival | to stay alive |
| Withdrawal from action | not for filling responsibility |
| The search for self | internal quest |
| Destruction of Beautiful | when something is destroyed |
| Male vs Female | boy/men vs girl/women |
| Good vs Evil | Superhero vs Villain |
| Choice/Consequences | make a choice and the consequence of that choice |
| Youth vs Maturity | adults vs children |
| Life vs Death | survival |
| Light vs Dark | light=life, goodness, innocence, knowledge dark= death, evil, sin, ignorence |
| Garden | adam and eve, fertility, life, beginnings, eden,paradise |
| Forest | seclusion, tranquility, adventure, unknown, mystery, fear |
| Desert | wasteland, death, alienation, isolation, search for self |
| Fatal women/temptress | to distract the hero |
| Wise old man | experienced to guide the hero |
| Earth mother | kind, protective, nutering |
| The villain | evil, cunning, vices at society |
| Socerer/Magician/Healer | magic powers, guides hero |
| The Hero | goodness or values to defend society |
| The Outcast | self outcast or outcast by group |
| Water | Birth, life, purity, baptism, rebirth |
| Sun | sunrise- life, beginning of a new day, time, era sunset- death, ending of a day cycle era |
| Fire | destruction, passion, angry, hell, cleansing |
| Colors | Black- death, force bonding, gloom, evil White- purity, innocence Green- life, jealousy, envy, inexperience Red- passion, love, angry Purple- royality |
| Circle | continuity, life, cycle, unity |
| Spring | birth, childhood, innocence, life |
| Summer | middle years, youth |
| Autumn | approaching death, wisdom, insight |
| Winter | old age, death |
| Characterization and character | methods author uses to create character |
| Theme | main idea or message from the author |
| Symbol | object that suggests or represents meaning beyond itself |
| Irony | contrast between what is expected and what happens |
| Setting | place story takes place |
| Conflict | four main types interval or external |
| Point of view | usually first or second person |
| Protagonist | Hero |
| Antagonist | Villian |
| Tone | authors attitude towards story |
| Mood | atmosphere or feeling created in the reader |
| Foreshadow | hint of a futuristic event |
| Flashback | interruption by events from past |
| Personification | giving human qualities to ideas or objects |
| Metaphor | comparison of two things that are essential alike |
| Simile | comparrison using like or as |
| Tragic flaw | too much human emotions |
| Hamartia | the tragic protagonists mistake in action |
| Anagnorisis | the tragic protagonist's momement of recognition |
| Hubris | excessive pride |