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Chapter 27 Teaching
Chapter 27 Teaching Vocabulary (Fund)
Vocabulary | Definition |
---|---|
Affective domain | known as the "feeling" domain and is divided into categories that specify the degree of a person's depth of emotional response to tasks; it includes feelings, emotions, interests, attitudes, and appreciations |
Andragogy | the art and science of helping adults learn |
Behaviorist theory | includes the careful identification of what is to be taught and the immediate identification of and reward for correct responses |
Cognitive domain | the "thinking" domain, includes six intellectual abilities and thinking processes beginning with knowing, comprehending, and applying to analysis, synthesis, and evaluation |
Cognitive theory | recognition of developmental levels of learners, and acknowledgments of the learner's motivation and environment |
Compliance | the extent to which an individual's behavior coincides with medical or health advice |
Geragogy | the term used to describe the process involved in stimulating and helping elderly persons to learn |
Humanism | learning that focuses on the feelings and attitudes of learners, the importance of the individual in indentifying learning needs and taking responsibility for them, and the self-motivation of the learners to work toward self-reliance and independence |
Imitation | copying the behaviors and attitudes of another person |
Learning | a change in human disposition or capability that persists over a period of time and cannot be solely accounted for by growth |
Learning need | a desire or a requirement to know something that is presently unknown to the learner |
Modeling | observing the behavior of people who have successfully achieved a goal that one has set for oneself and, through observing, acquiring ideas for behavior and coping strategies |
Motivation | the desire to learn |
Pedagogy | the discipline concerned with helping children learn |
Positive reinforcement | giving rewards such as praise for a learner's achievements |
Psychomotor domain | the "skill" domain, includes motor skills such as giving an injection |
Readiness | behaviors or cues that reflect a learner's motivation to learn at a specific time |