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3.02 vocab

3.02

Persistence of vision the way our eyes retain images for a split second longer than they actually appear which makes quick flashes of images appear as on continuous motion. example: flipbooks
advertising used to catch attention, such as banners on websites
entertainment films, games virtual reality
selling showcasing products services or instructions
teaching illustrating concepts or processes
training simulations or presentations
frame by frame the rapid display of a sequence of still images that create the optical illusion of movement
stop motion manipulating real world objects and photographing them one frame at a time. example: claymation
morphing transforming one object into another
path based animation also called vector animation where the computer tweens or creates the frames to move the object along the path
stage part of program where the content is created and manipulated
library used to store frequently used assets such as graphics and audio
timeline used to organize the content over time
frame one individual image in an animation
keyframe indicates where an action is to occur
layers the timeline can be divided into different layers to give the author more control over different elements such as sound and text
playhead the marker in the timeline that shows which frame is the current frame as animation plays
scrubbing dragging the play head across the timeline in order to preview the animation
Created by: 1616321
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