Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.

Remove Ads
Don't know
Know
remaining cards
Save
0:01
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards




share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

History of Animation

History and Principles of Animation Review

QuestionAnswer
In the most important rule to squash and stretch, no matter how squashed or stretched the object is, what remains constant? Volume
The weight of a character's arms and legs dictates how fast they follow. What kind of objects drag further behind? Heavier objects
What should you do to facial animation if you want them to be noticed? Exaggerate
Presenting an idea so that it is unmistakably clear. Where you put the characters in relation to each other as well as to the viewer. Staging
In this animation the animator plans the action, drawing out the main actions and setting key poses for the character. Pose-to-pose animation
The number of frames between key poses impacts the overall feel of the movement. The more frames used, the slower the actions; the fewer the frames, the faster the action. Timing
In this type of animation, the animator makes up the action frame by frame. Straight ahead animation
Smaller actions that take place while the main actions occur. Secondary action
Used to create acceleration and deceleration of an object’s movement, such as a ball losing speed as it bounces. Ease
This action gives animation a more natural action and better flow because nothing moves in a straight line. Arc
This action gives the illusion of weight and volume to a character as it moves. Squash and Stretch
The termination of an action without stopping everything at once. Follow through
A live performer has charisma; an animated character has ___________. Appeal
Caricatures of facial features, expressions, poses, and actions which can make characters look ridiculous. Exaggeration
This movement prepares the audience for a major action the character is about to perform. Anticipation
The creative force behind Pixar. John Lasseter
He invested over $10 million in Pixar. Steve Jobs
The ____________ challenges the technology. Art
A lot of drawings passing by very fast. Animation
The _____________ inspires the art. Technology
A disc that when spun around merges the two images on either side to make a new picture. Thaumatrope
Created by Winsor McCay in 1914, it is considered the first successful animated cartoon. Gertie the trained dinasaur
A circular drum with little slits cut out to view the images inside. When spun around the images appear to be moving. Zoetrope
The world’s first feature-length computer animated movie came out in 1995. Toy Story
The first movie with 3D animation. Future World
Created by: lujanj