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PHC 6410 Exam 1 Material (UF)- TERMS

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Health   A state of well-being with physical, cultural, psychosocial, economic and spiritual attributes, not simply the absence of illness.  
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Illness   The patient's subjective experience of physical or mental states, whether based on some underlying disease pathology or not.  
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Disease   Abnormalities in the structure and function of organs and body systems, as defined by biomedicine. *NOT DISPERSED EQUALLY among the population  
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Socially Constructed   Symptoms may have different cultural meanings.  
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Health Promotion   The process of enabling people to increase control over, and to improve their health.  
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Risk Factors   Any factors that increase the probability that a negative outcome will occur.  
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Protective Factors   Any factors that decrease the probability that a negative outcome will occur.  
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Vulnerable Populations   May have high level of risk factors and/or low level of protective factors.  
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Medicalization   A process by which nonmedical problems become defined and treated as medical problems, usually in terms of illness or disorders. Sin > Crime > Sickness (Gambling, Addiction)  
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Theory   Making testable statements about how we hypothesize things are related in the world.  
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Construct   An abstraction. (Political, Cultural, Social Structure, Neighborhood, interpersonal, Person) > Causes of behavior ie Belief.  
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Theoretical Statement   Expressing something about the relationship between two or more variables.  
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Hypothesis   A testable statement about the relationship between variables.  
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Paradigm   The basic set of assumptions that provide the framework within which scientists work. Models of good research that provide agreed upon methods for the investigation of new problems.  
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Ecological Models   A complex system of several domains (policy and regulation, sociocultural factors, the physical environment, and individual factors) which influence health behaviors.  
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Person-Environment Fit   The degree of fit between people's biological, behavioral, and socio-cultural needs and the environmental resources available to them as a key determinant of well-being.  
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Leverage Point   Places in a system where force can be applied  
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Health Inequalities   The burden of death and disease is much heavier for the poor than for the wealthy; linked to debt and trade injustice.  
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Health Gradient   Inequalities in the health of a population (strongly related to SES and wealth).  
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Culture (Edberg)   An ongoing collective framework, developed over time by human societies and groups, for integrating meaning with events, actions, and ways of life.  
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Ethnicity   The cultural practices, language, cuisine and traditions used to distinguish groups of persons- not biological or physical differences.  
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Health Disparities   Macro factors (such as unequal income distribution) lead to social inequalities, which in combination with life stressors yield inequalities in health.  
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Mediating Factors   Influence health behaviors.  
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Racism   An ideology of inferiority that is used to justify unequal treatment (discrimination).  
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Social Class   People's position in the hierarchy of economic and political power.  
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Syndemic (Edberg)   Several epidemics that exist together because conditions promote their coexistence.  
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Social Ecological Framework   Models of health behavior characterized by multiple levels of influence on behavior and an emphasis on environmental and policy influences.  
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Community   Any group of individuals sharing values and institutions, bounded and unbounded.  
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Health Social Movements   Collective changes to medical policy and politics, belief systems, research and practice that include an array of formal and informal organizations, supporters, networks, and media.  
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Health Access Movements   Seek equitable access to health care and improved provision of health care services.  
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Moderator   Influence personal characteristics.  
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Weathering   conceptualizes the physical consequences of exposures to stressors on individual health outcomes. (ie neighborhood poverty on women's reproductive outcomes.  
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Built Environment   Environments that are human modified, including homes, schools, workplaces, highways, urban sprawl, and air pollution. Includes public policy, political action, and access, for example to fresh food, physical activity, and even leisure time.  
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Built Environment Example   The presence or absence of a sidewalk in a suburban neighborhood is part of the built environment, but so is the fact that poor urban neighborhoods have too many fast food outlets and too few grocery stores that stock fresh fruits and vegetables.  
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Social Influence   Direct or indirect effects of one person or another; usually confined to conformity, imitation, and persuasion.  
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Subjective Norm   Social pressure; what others want me to do. Use: Theory of Reasoned Action/Planned Behavior.  
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Injunctive Norm   What I should do; internalized belief about what is the right (normative) thing to do in a situation.  
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Descriptive Norm   What others so; the number or percent of others who are engaging in the behavior. Think of the Hours Studying Poll in class- everyone overestimated their peer's study time.  
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Embodied Health Movements   Address disease, disability, or illness experience by challenging science or etiology, diagnosis, treatment, and prevention.  
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Conformity   A change in behavior or belief as a result of real or imagined group pressure.  
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Compliance   Conformity that involves publicly acting in accord with social pressure while privately disagreeing.  
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Autokinetic Effect   The apparent movement of a stationary point of light in a dark room.  
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Thought Listing   Detailing in writing one's thinking.  
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Normative Social Influence   Because people want to be viewed favorably by others, individuals may express stronger opinions if they discover people share their views.  
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Informational Social Influence   Group discussion elicits a pooling of ideas, most of which favor the dominant viewpoint.  
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Theory of Reasoned Action   Person's beliefs that the behavior leads to certain outcomes (creating an attitude toward the behavior) and a person's perception of what others think (normative) of the behavior (creating subjective norms), leading to intentions regarding the behavior.  
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Theory of Planned Behavior   Person's beliefs that the behavior leads to certain outcomes (creating an attitude toward the behavior), normative beliefs which create subjective norms, AND CONTROL BELIEFS & PERCEIVED FACILITATION, leading to intentions regarding the behavior.  
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Social Cognitive Theory AKA Social Learning Theory   Behaviors are learned through observation of others engaged in the behavior. One is more likely to imitate behaviors of those with high contact.  
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Modeling   Attention, Symbolic Encodement, Physically, and reinforcement.  
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Socialization Theory   Norms and behaviors are learned in social contexts, and relational bonds serve as channels of information about norms and behaviors. Example: Gender roles influenced by the media  
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Social Identity Theory   Individuals (teens particularly) adopt as their own norms and behavior those that are central to the social identity of the group.  
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Social Network Theory   Focus is on the relational ties within a social system. Individuals within a social network interact and influence each other; relations serve as channels for information sharing.  
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Friendship Homophily   Perceived similarities lead to liking someone; liking someone leads to perceived similarities. Pressures are normative and teens are active in peer selection.  
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Social Comparisons   Explain how individuals evaluate their own opinions and desires by comparing themselves to others.  
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Downward Comparison   Defensive tendency to evaluate oneself with a comparison group whose troubles are more serious than one's own. This tends to occur when threatened people look to others who are less fortunate than themselves. Emphasizes positive effects of comparisons.  
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Upward Comparison   Individuals compare themselves to others who are deemed socially above them in some way. People intentionally compare themselves with others so that they can make their self-views more positive.  
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Belief   Information a person has about other people, objects, or issues; may or may not be factual.  
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Primitive Belief   Associates an attribute with an object on the basis of personal experience.  
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Informational Belief   Based on knowledge gained by the verbalization of others.  
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Inferential Belief   Goes beyond directly observable events; a link with other beliefs.  
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Expectancy-Value Theories   Assumption that people will engage in healthy behavior if 1) they value the outcome and 2) they think the behavior is likely to result in that outcome.  
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Subjective expected utility   A useful tool that allows one to evaluate different choices based on a weighted assessment of attributes (Fiat vs VW vs Prius).  
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Health Belief Model   Behavior is determined by perceptions of costs and benefits if one performed the behavior and about one's ability to perform the behavior.  
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Perceived Susceptibility   How likely a person thinks they are to get Disease X.  
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Perceived Severity   How serious a person thinks Disease X is.  
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Perceived Threat   What a person thinks might happen if they had Disease X.  
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Perceived Benefits   ie saving money, better health, better relationships...  
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Perceived Barriers   ie difficulty of quitting, fear of failure...  
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Cues to Action   ie company promotions or clubs, insurance policies...  
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Self-Efficacy   People's belief in their own capabilities to produce desired effects by their own actions.  
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Attitude   General and enduring positive or negative feelings about some person, object, or issue. Dispositions to evaluate objects favorably or unfavorably.  
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Schema   An organized, structured set of cognitions (knowledge about a concept or stimulus).  
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Modeling   Asserts that people can learn new attitudes and behaviors by observing live or symbolic models.  
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Personality   The consistent, stable, and distinctive traits and behaviors that characterize individuals.  
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Learned Helplessness   The primary cause is the recognition that response and outcome are independent.  
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Sensation Seeking   Type T Personality. Thrill and adventure seeking, experience seeking, disinhibition, and boredom susceptibility.  
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Self-Esteem   A value of personal worth.  
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Optimism   Expecting more good than bad; a positive outlook.  
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Negative Urgency   The tendency to act rashly in response to a negative mood.  
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Positive Urgency   The tendency to act rashly in response to a positive mood.  
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