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CHAP 8

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Question
Answer
Cognition   Mental activities involved in acquiring, storing, retrieving, and using knowledge.  
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Mental Image   Mental representation of a previously stored sensory experience, including visual, auditory, olfactory, tactile, motor, or gustatory imagery. (e.g. seeing a train and hearing it's horn).  
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Concept   Mental representation of a group or category that shares similar characteristics.  
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Prototype   A representation of the best or most typical example of a category (e.g. baseball is a prototype of the concept of sports).  
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Algorithm   A set of steps that if followed correctly will eventually solve the problem.  
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Heuristics   Strategies, or simple rules, used in a problem solving and decision making that do not guarantee a solution but offer a likely shortcut to it.  
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Mental Set   Persisting in using problem solving strategies that have worked in the past rather than trying new ones.  
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Functional Fixedness   Tendency to think of an object functioning only in its usual or customary way.  
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Confirmation Bias   Preferring information that confirms preexisting positions or beliefs, while ignoring or discounting contradictory evidence.  
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Availability Heuristic   Judging teh likelihood of an event based on how readily available other instances of the event are in memory.  
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Representativeness Heuristic   Estimating the probability of something based on how well the circumstances match our previous prototype.  
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Creativity   The ability to produce valued outcomes in a novel way.  
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Divergent Thinking   Thinking that produces many alternatives or ideas; a major element of creativity. (e.g. finding as many uses possible for a paper clip).  
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Convergent Thinking   Narrowing down a list of alternatives to converge an a single correct answer (e.g. standard academic tests generally require convergent thinking).  
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Language   Form of communication using sounds and symbols combined according to specified rules.  
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Phoneme   Smallest basic unit of speech or sound.  
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Morpheme   Smallest meaningful unit of language, formed from a combination of phonemes.  
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Grammar   Rules that specify how phonemes, morphemes, words, and phrases should be combined to express thoughts.  
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Syntax   Grammatical rules that specify how words and phrases should be arranged in a sentence to convey meaning.  
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Semantics   Meaning, or the study of meaning, derived from words and word combination.  
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Cooing   Vowel-like sounds infants produce beginning around 2-3 months.  
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Babbling   Vowel/consonant combinations that infants begin to produce at about 4 to 6 months of age.  
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Overextension   Overly broad use of a word to include objects that don't fit the word's meaning (e.g. calling all men daddy).  
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Telegraphic Speech   Two or three word sentences of young children that contain only the most necessary words.  
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Overgeneralize   Applying the basic rules of grammar even to cases that are exceptions to the rule. (e.g. saying mans instead of men).  
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Language Acuisition Device LAD   An innate mechanism that enables a child to analyze language and extract the basic rules of grammar.  
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Intelligence   Global capacity to think rationally, act puposefully, and deal effectively with the environment.  
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Fluid Intelligence   Aspects of innate intelligence, including reasoning abilities, memory, and speed of information processing, that are relatively independent of education and tend to decline as people age.  
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Crystallized Intelligence   Knowledge and skills gained through experience and education that tend to increase over the life span.  
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Standardization   Establishment of the norms and uniform procedures for giving and scoring a test.  
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Reliability   A measure of the consistency and stability of test scores when the test is readministered.  
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Validity   Ability of a test to measure what it was designed to measure.  
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Savant Syndrome   A condition in which a person with mental retadation exhibits exceptional skill or brilliance in some limited field.  
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Stereotype Threat   Negative stereotype about minority groups cause some members to doubt their abilities.  
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