*BLHS Learning

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Learning  A relatively permanent change in behavior as a result of experience  
Classical Conditioning  Learning that takes place when two or more stimuli are presented together. EX: Every time someone flushes a toilet in the apartment building, the shower becomes very hot and causes the person to jump back. Over time, the person begins to jump back auto  
Stimulus  A change in the environment that elicit a response EX: anything that can trigger a physical or behavioral change.  
acquisition  learning a new behavior. refers to the initial stage of conditioning in which the new response is established and gradually strengthened  
delayed conditioning  ideal training in classical conditioning where the CS precedes UCS and briefly overlaps  
trace conditioning  is classical conditioning, the CS is presented first, removed, then the UCS is presented  
generalization  in classical conditioning, CRs elicited by stimuli that resemble the CS used in training. In operant conditioning, the occurrence of responding when a stimulus similar to the discriminative stimulus is present  
backward conditioning  in classical conditioning, presenting the unconditioned stimulus before the conditioned stimulus  
Aversive Conditioning  a form of behavior therapy in which the client is trained to associate physical or psychological discomfort with behaviors, thoughts, or situations the client wants to stop.  
discrimination  in classical conditoning, the ability to tell the difference between the cS and stimuli similar to it that do not signal a UCs.  
higher-order conditioning  classical conditioning in which a well learned CS is paired with a NS to produce a CR to the NS  
Operant Conditioning  An active learner performs certain voluntary behaviors and the consequences of the behavior determine the likelihood of its reoccurence. EX:Zachary gets into so much trouble in one afternoon (he pour out all his sister’s perfume, climbs out the window  
Instrumental Learning  Learning that occurs when a response is weakened or strengthened by its consequences. EX: A lion in a circus learns to stand up on a chair and jump through a hoop to receive a food treat.  
Law and Effect  Thorndike's observation that behaviors followed by rewards are strengthened and behaviors followed by punishment are weakened  
positive reinforcement  behavior emitted receives a reward, thus increasing the probability of that behavior  
premack principle  a high probability response can serve as a reward for a low probability behavior, thus increasing it  
negative reinforcement  a consequence of behavior that increases the frequency of a response that takes away something aversive  
punishment  after a behavior is emitted in operant conditioning, and aversive stimulus or consequence that is given to decrease the behavior it follows  
omission training  after behavior is emitted, a reward is taken away from the learner, thus decreasing the probability of recurrence of original behavior  
avoidance behavior  behavior that results in the removal of an ongoing event, or prevents a future event from occuring  
learned helplessness  the feeling of futility and passice resignation that results form inability to avoid repeated acersice events  
primary reinforcer  important automatic and unlearned rewards, like food and drink  
secondary reinforcer  stimuli we learn to see as important because they are connected to primary reinforcers  
generalized reinforcer  secondary reinforcers that are associated with a wide cariety of other reinforcers, such as money, which is almost guaranteed to be motivating  
token economy  a program used in institutions in which a persons acceptable behavior is reinforced with tokens that can be exchanged for special pribeleges or good.  
continuous reinforcement  The schedule of reinforcement where each behavior emitted by the organism is rewarded.  
fixed ratio  schedule of reinforcement in which reinforcement is presented after a set number of responses have been made since the previous reinforcement.  


   

 
 

 
 

 

 
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