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Consumer Behavior 1

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Consumer Behavior   the totality of consumer's decisions with respect to the acquisition consumption and disposition of goods services activities and ideas by human decision-making units over time  
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Offering   Acquiring, Using, Disposing  
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Acquisition   Leasing, trading, buying, or borrowing  
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Disposition   how consumers get rid of an offering they previously acquired  
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Primary Data   the collection of surveys, focus groups, and experiments to support their marketing decisions  
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Secondary Data   data collected by a seperate entity for one purpose and subsequently used by another entity for a different purpose  
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Survey   a written instrument that asks consumers to respond to a predetermined set of research questions  
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Focus Groups   brings together groups of 6 to 12 consumers to discuss an issue or an offering  
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Storytelling   consumers tell researchers stories about their experiences with a product  
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market test   reveals wheather an offering is likely to sell in a given market, and which marketing mix elements most effectively enhance sales  
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Conjoint analysis   determines the relative importance and appeal of different levels of an offering's attributes.  
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Ethnographic Research   researchers observe how consumers behave in realworld surroundings  
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Data Mining   the conpany then searches for patterns in the database that offer clues to custerom needs, preferences, and behaviors  
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Exposure   the process by which the consumer comes into physical contact with a stimulus  
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Marketing Stimuli   messages and information about products or bands communicated by either the marketer or by nonmarketing sources  
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Selective Exposure   Consumers actively seek certain stimuli and avoid others.  
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Zipping   fastforwarding through recorded television shows  
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Zapping   consumers avoid ads by swithcing to other channels during commercial breaks.  
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Attention   the process by which we devote mental activity to a stimulus  
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Selectivity   deciding which items we want to focus on at any one time.  
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Preattentive Processing   most of our attentional sources are devoted to one thing, leaving very limited resources for attending to something else.  
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Prominence   stimuli that stand out relative to the environment because of their intensity  
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Concreteness   the extent to which we can imagine a stimulus.  
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Habituation   when a stimulus because familiar and loses its attention-getting ability  
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Absolute Threshhold   the minimum level of stimulus intensity needed for a stimulus to be perceived.  
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Differential Threshold   the intensity differences needed between two stimuli before peopld can perceive that the stimuli are different  
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Just Noticible Differences (JND)   The differential between the intensity between two stimuli  
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Weber's Law   the stronger the initial stimulus, the greater the additional intensity needed for the second stimulus to be perceived as different.  
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Subliminal Perception   the perception of stimuli presented below the threshold level of awareness  
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Perceptual Organization   stimuli that are a complex combination of numerous stimple stimuli that consumers must organize into a unified whole  
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Mere Exposure Effect   The rule stating that we tend to prefer familiar objects to unfamiliar ones.  
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Wearout   Consumers become bored with the stimulus and brand attitudes can actually become negative.  
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Classical Conditioning   Pavlov rule that an unconditioned stimulus will illicit an unconditional response. Ringing of bell causes saliva.  
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Salience   something that stands out from the larger context in which is is placed because it is bright, big, complex, moving, or pominent in its environment.  
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Prototypicality   Frequently rehearsed and recirculated brands in a product category  
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Redundant Cues   Information items that seem to go together naturally  
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Retrieval Cue   a stimulus that facillitates the activation of memory  
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Personally Relevant Stimuli   Appeals to needs values and goals. Showing sources similar to the target audience. Using dramas or mini stories that enhance attention  
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Pleasent Stimuli   Use attractive models, music, or humor  
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Surprising Stimuli   Using novelty, unexpectedness, or a puzzle.  
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Easy to process stimuli   Prominence, Concreteness rather than abstract, contrasting stimuli, and amount of competing information.  
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Perceiving Through Vision   size and shape, color, color dimensions, saturation, effects of color on mood, color and liking  
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Schema   the set of associations linked to a concept  
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Consumer Behavior   reflects totality of consumers decisions with respect to acquisition, consumption, & disposition of goods, services, time, & ideas.  
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Behavioral Science   more uncertainty; makes research more critical  
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Research vs Intuition   tend to base decisions on intuition. People like to have intuitions confirmed  
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Rationale for scientific study   anticipate the unarticulated needs & wants of consumers & provide them w/it  
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Methods to study behavior   observation, focus groups, interview, panels, surveys, experiments  
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Scientific Methods   allow you to uncover relationships between two or more variables  
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Independent Variables   what impacts behavior (person variables-internal situation variables-external)  
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Correlation   related  
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Causation   direct (x leads to y always)  
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First Hand Experience   can be controlled by marketer  
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Second Hand Experience   can't be controlled (buzz marketing)  
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Irrelevant Cues   rely on irrelevant things such as spokes model  
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Halo Affect   generalized impression  
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Limited Hypothesis Testing   we don't think of all possibilities  
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Associative Networks   composed of nodes (concepts & words) & links  
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Association Principle   determines how consumers can think about unrelated concepts together  
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assimilation   shift toward reference point  
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Implicit Memory   when you divide someone attention when learning it interferes w/encoding process  
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Beliefs   knowledge & inferences that a consumer has about an object, its attributes, and benefits. Very cognitive. Measured on a non-evaluative continuum; carry extremity  
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Inferences   role of prior knowledge of how things go together  
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Attitudes   when beliefs carry valence and are evaluative. A lasting general evaluation of an object.  
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Cognitive involvement   interested in thinking about the goal and processing information  
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affective involvement   willing to expend emotional energy  
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Moods   emotions felt with less intensity  
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Mandler's Discrepancy Theory-   "unexpected events arouse me" - jake myers  
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Recipient Factors   average intelligence is easiest to yield to advertising  
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Balance Theory   triangular relationship between individual-person-stimulus  
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contrast effects   shift away from reference point  
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