Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

S.S. China/Japan

Stack #70859

Word/QuestionDefinition/Answer
Emperor ruler of Japan
Shogun military ruler, decides the military discisions
Daimyo the Lord of the towns
Samurai the warriors and taxmen for the Daimyo. Very honorable.
Peasant A poor farmer
Merchant/Craftsmen the sellers and ceaters of all the goods made
Who had I think that the samurai were the ones with the most power in Japanese Feudilism because when they go out and collect taxes from the peasants, the samurai could allways seceretly take more and
the power in not tell their daimyo. Also the samurai are the only people trained for war. They trained for three years which means that they would become very skillful in the art of fighting. They could easily
Japanese overthrow their existing daimyo. Also, usually the shogunhad to get recognize as a good fighter from being a samurai. Thats how they earned their position which meant that most samurai were very
feudilism? smart and skilled at fighting. In conclusion, samurai are very powerful an whatever they want if they had to, which makes them the social cass with the most power.
Created by: Kako
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards