Question | Answer |
What are GAMES? | GAMES are PHYSICALLY CHALLENGING, STRUCTURED activities with OPPORTUNITIES TO PRACTICE cognitive and physical skills. |
What is the hierarchy of games? | In increasing complexity, it goes: BODY MANAGEMENT, LEAD UP, AND FORMAL GAMES. |
What are BODY MANAGEMENT games? | BODY MANAGEMENT games are SIMPLE activities that use a COMBINATION of elements found in other games. It uses basic locomotor and non-locomotor skills and uses goal structure. ex) listening/tag games |
What are LEAD UP games? | LEAD UP games utilize MANIPULATIVE and BODY MANAGEMENT SKILLS. ex) Soccer-baseball |
What are FORMAL games? | FORMAL games involve SET RULES and improve SPECIFIC SKILLS. There are well defined PLAYER ROLES, ORGANIZATIONAL REPRESENTATION, and is COMPETITIVE. Further divides into four categories. |
What are the (4) categories of FORMAL games? | With increasing complexity: TARGET, STRIKING + FIELDING, NET + WALL, AND INVASION |
What are TARGET games? | TARGET games involve PROPELLING + AIMING games with a small range of body management skills. Stability is crucial! |
What are STRIKING + FIELDING games? | STRIKING games involve STRIKING a specific area or space and SPRINTING in a specific pathway. FIELDING games involve RECEIVING an object at different levels, COVERING a designated area, and THROWING with accuracy. |
What are NET + WALL games? | NET + WALL games involve HITTING OR STRIKING objects into a space at varying levels. Involves MOVING, changing directions quickly. Players must COVER a playing area ready to receive. |
What are INVASION games? | INVASION games involve running distances with lots of speed, dodging, guarding opposition/space, and INTERCEPTION - while playing OFFENSIVE and DEFENSIVE roles. |
What does it mean to be GAMES LITERATE? | GAMES LITERATE students are able to engage with CONFIDENCE, POISE, and ENTHUSIASM in a WIDE VARIETY of games. They are KNOWLEDGABLE and UNDERSTANDING, display TECHNICAL + TACTICAL skills, and present POSITIVE MOTIVATIONAL STATES for self and others. |
What is TGFU? | It stands for TEACHING GAMES FOR UNDERSTANDING. Essentially it refers to how games can TRANSFER skills into other types of organized play. Provide CONTEXT and begin with a SIMPLE game form to get players to think about TACTICS. |
What are the benefits of playing games? | It teaches GAMES THROUGH GAMES, increases MOTIVATION, and makes learning of skills and strategies MORE MEANINGFUL. |
What are the (4) elements of COOPERATIVE PLAY? | It creates a fun, inclusive, life enhancing environment through HETEROGENOUS GROUPS, POSITIVE INTERDEPENDENCE, INDIVIDUAL ACCOUNTABILITY, and SOICAL COLLABORATIVE SKILLS. |
What do HETEROGENOUS GROUPS refer to? | It is an aspect of COOPERATIVE PLAY. Essentially, groups should be selected either at RANDOM, PLANNED, or should REFLECT DIVERSITY. |
What does POSITIVE INTERDEPENDENCE refer to? | It refers to how individuals must feel COMFORTABLE and DEPENDENT on each other to complete their goals. |
What is INDIVIDUAL ACCOUNTABILITY? | INDIVIDUAL ACCOUNTABILITY refers to how each individual has a ROLE TO PLAY, must make their own CONTRIBUTIONS, and is ACCOUNTABLE. |
What are SOCIAL COLLABORATIVE skills? | These include skills like TEAMWORK, LISTENING, TAKING SUPPORT, and BEING supportive. |