LPO1 - Leadership Hangman

 
hangman
                                       
                                                                                                                       
 
 

 
 

 
 

 
Teachers and Webmasters: Copy-and-paste the HTML code below into your web page to have the Hangman game displayed on your web page.


 
Chat about Management
www.eapps.com




Copyright ©2001-2008 John Weidner All rights reserved.
About -  Terms of Service -  Privacy Statement



Flap 1 Flap 2
PROJECTION  Attributing to others our own traits and motives.  
SNAP JUDGEMENTS  Instant evaluation without the benefit of fact or experience.  
HALO EFFECT  Assuming because a person is good at one thing, he or she will be good at something else.  
FALLACY OF COMPOSITION  Assuming what is true of a part is true of the whole.  
FALLACY OF DIVISION  Assuming what is true for the whole is true for each of the parts.  
POST HOC, ERGO PROPTER HOC  After this, therefore because of this. The fallcy of false cause assumes that when one event precedes another. The first event is the cause of the second event.  
FALLACY OF WISHING IT WERE SO  Ignoring reality to hold onto assumptions.  
TWO-VALUED REASONING  Viewing a situation as good or bad; right or wrong; no other possibilities.  
MULTIVALUED REASONING  Recognizing there maybe more than two sides to a situation.  
What are the nine steps to decision making?  Problem Recognition; Problem Definition; Setting Objectives; Group Identification; Generating Options; Evaluating Options; Option Selection; Option Implementation; Decision Evaluation.  
INTUITION  Reaching conclusions from feelings rather than from logic.  
What are some pitfalls to Decision making?  Making unnescessary decision; not considering the cost; procrastination; environmental changes.  
PERCEPTION  Directly becoming aware through any of the senses  
MENTAL SET  Perceiving what we want, regardless of reality  
PERCEPTUAL FILTERS  Attitudes about people and things.  
FACT  Anything we all agree to be true.  
INFERENCE  A conclusion reached from information we know or assume to be true.  
OPINION  A belief or conclusion not proven.  
DISTRIBUTIVE JUSTICE  Employees receive rewards or outcomes fairly.  
NEUTRALIZERS  Attributes of subordinates, tasks or organizations that interfere with or diminishes a leader's attempt to influence employees.  
LEADERSHIP  The ability to influence the activities of others through communication, to reach a goal.  
What is the difference between leadership and management?  Leadership is concerned with moving people towards a vision and managements concern is focused on the present and day-to-day running of an organization. (See more differences on pg. 367, The Human Side of Organizations - 9th Edition)  
MANAGEMENT  The process of planning, controlling, organizing and directing resources.  
FORMAL LEADERSHIP  Leadership arising from an organization (through promotion or recruitment) to accomplish organizational objectives.  
AUTHORITY  Power given to make decisions and direct others.  
ACCOUNTABILITY  Answering to ones boss.  
RESPONSIBILITY  An obligation to perform a required task or to make sure someone else does the task in a prescribed way.  
POWER  The ability to command resources.  
PERSONAL POWER  An individual's power.  
INSTITUTIONAL POWER  Power from an organization.  
EXPERT POWER  Power from knowledge.  
COERCIVE POWER  Power from the threat of physical harm.  
REWARD POWER  Power to give people what they want.  
COERCIVE INSTITUTIONAL POWER  Power from nonphysical threats.  
LEGITIMATE POWER  Power from one's position in an organization.  
TRANSFORMATIONAL LEADERS  are defined by their achievements. They help others to reach their goals/ self actualization (see Maslow's theory).  
CHARISMATIC LEADERS  have the ability to inspire trust and confidence. Followers tend to indentify with them.  
CONTIGENCY AND SITUATIONAL LEADERS  belive that leadership may need to change based on the situation.  
FIELDER'S CONTINGENCY THEORY  The leader's style cannot change. Assign the leader to a situation that needs or matches that style.  
HERSHEY-BLANCHARD SITUATIONAL MODEL  Leaders can change their leadership methods.  
PATH-GOAL THEORY  Robert House's theory that states that a manager can and should adapt a leadership style based on the circumstance.  
THEORY X  Douglas Macgregor's theory on the atttitudes of employees who need to be motivated. Most employees dislike work and will avoid it when they can.  
THEORY Y  Macgregor's theory on self-motivated employees. Most employees find work as natural as play.  
DERIVED X THEORY  The "I've been burned theory" is a pessimistic outlook, by managers, on employees.  
TRADITIONAL LEADERSHIP  Leadership through fear and intimidation.  
BEHAVIORAL LEADERSHIP  The application of positive techniques of leadership.  
AUTOCRATIC STYLE  Leadership style where others are simply told what to do.  
PARTICIPATIVE LEADERSHIP  Employees share in the decision making process.  
FREE REIN LEADERSHIP  Also called laissez-faire leadership; an absence of direct leadership. Group members use their own methods to accomplish goals.  
TECHNICAL SKILLS  The knowledge, skills and ability to perform a required task.  
HR SKILLS  Behavioral skills; being able to work effectively with and through others.  
CONCEPTUAL SKILLS  Being able to think abstractly and analytically; seeing the big picture.  
What are the four main functions of a manger?  One who plans, controls, organizes and directs organizational resources.  
What are the four main organizational resources?  Financial; Human; Informational; Material.  
ORGANIZATION OBJECTIVES  Objectives that must be measurable, they must contain a verb and mention time.  
PLANNING  Involves establishing the route that the organization will take. It includes setting goals and objectives to establishing standard operating procedures.  
CONTROLLING  Involves supervising, disciplining, evaluating, and managing the change of the four resources.  
ORGANIZING  Involves the grouping of the four resources.  
DIRECTING  Involves leading and motivating.  
POLITICALLY POPULAR DECISION  Decision made in order to satisfy the majority of people involved.  
PERSONAL POLITICAL DECISION  A decision that benefits the decision maker.  
SUPERIOR'S POLITICAL DECISION  A decision to benefit the decision maker's boss.  
POLITICALLY REWARDING DECISIONS  Decisions made in order to repay a favor.  
POLITICALLY PUNISHING DECISIONS  Decisions made to exact revenge or to penalize.  
TEMPORAL DECISIONS  Decisions based on time.  
EMERGENCY TEMPORAL DECISIONS  Decisions made during a crisis.  
QUICK TEMPORAL DECISIONS  Decisions made in a short time, but not during a crisis.  
DELAYED DECISIONS  Decisions taking longer time than is needed.  
BARRIER DECISIONS  Decisions that are delayed by adding new conditions or barriers.  
NONDECISION  Never making a decision; saying no by saying nothing.  
EMOTIONAL DECISIONS  are based on feelings.  
ANGRY EMOTIONAL DECISIONS  are based on feelings of rage.  
AFFECTIVE EMOTIONAL DECISIONS  are based on sentiment, instinct or gut reaction.  
ECONOMIC DECISIONS  are based on concern for money  
RISK-BASED DECISIONS  involves the chance of loss or injury.  
HIGH-RISK DECISIONS  are based on the strong chance of failure or loss.  
LOW-RISK DECISIONS  involves little chance of visible failure.  
CONFLICT-BASED DECISIONS  are based on whether the cause or avoid conflict.  
BUCK-PASSING DECISIONS  Decisions that are passed on to someone else.  
What are the three methods of coping with decisions?  Escapism; Amnesia; Anger  
AUTHORITY PRINCIPLE  The manager's right to direct employees to accomplish the organization's goals.  
UNITY OF COMMAND PRINCIPLE  Each person should have one employee.  
UNITY OF DIRECTION PRINCIPLE  Similar tasks and tasks working towards the same goal should be grouped together.  
COMMAND SYSTEMS  Heirarchies with narrow spans of control; an emphasis on downward communication and a strict adherence to rules.  
TIME-MOTION STUDIES  A research involves the time and movements required to finish a job.  
BEHAVIORAL MANAGEMENT  A system that recognizes the human, social needs in the workplace.  
THE HAWTHORNE STUDIES  A study on the effects of productivity as a result of changes in the working environment. This research led to the development of Behavioral Management.  
TOTAL QUALITY MANAGEMENT (TQM)  An organization's effort to maximize product and service quality.  
PLAY IT BY NUMBERS  Doing what the rule book says.  
ABDICATION  Passing authority to others.  
OBFUSCATION  Clouding and confusing issues.  
THE PETER PRINCIPLE  Being promoted to one's level of incompetence.  
FRAT  File it; Refer It; Act on it; Trash it.